The story follows Musashi, a young swordsman is summoned to a parallel world to defend the Allucaneet Kingdom from the Thirstquencher Empire. He searches for the Five Scrolls, which can enhance the powers of his sword, while interacting with people from Allucaneet and a nearby village.ĭevelopment began in early 1997, and was directed by Yoichi Yoshimoto, produced by Yusuke Hirata, and scored by Tsuyoshi Sekito. The game was a departure from Square's previous role-playing video games, which brought the team several difficulties during development. The game received a positive critical response reviewers praised the graphics in comparison to other similar games of the time, and found the gameplay, especially the action elements, very compelling. Musashi received a sequel in 2005 for the PlayStation 2 under the name of Musashi: Samurai Legend.Ī young boy known as Musashi, reincarnated from the legendary Brave Fencer Musashi who saved the Allucaneet Kingdom from a monster called the Wizard of Darkness 150 years before, is summoned to Allucaneet by its ruler Princess Fillet to save it from the invading Thirstquencher Empire. Musashi is given the blade Fusion, and is charged with the task of obtaining Brave Fencer Musashi's sword – Lumina, the Sword of Luminescence – before the Thirstquencher Army does. Although Musashi has no intention of saving the kingdom, he agrees to do so in order to return to his homeland. IGN: Do you think Musashi himself would be happy with the games that you have created in honor to him? Square-Enix: Yeah, we hope so anyways.After Musashi recovers Lumina, he finds that most of the people from the Allucaneet kingdom, including Fillet, have been kidnapped by the Thirstquencher Empire. IGN: Will there be any multiplayer modes in the game? Square-Enix: It'll only be single player for this game. IGN: How many levels might be in the game? Square-Enix: We'll have about 20 to 30 levels in the game. ![]() IGN: How many enemies can be on the screen all at once? Square-Enix: About 30 in total. Is there anything that will convince older fans of the game to play through it? Square-Enix: Basically the atmosphere between the first Musashi and the second Musashi, so we believe that fans of the first game are still going to want to play this game. IGN: The first game had some really unusual humour to it, and with the cel-shaded look, you guys seem to be targeting a younger audience again. IGN: Did you learn anything from your collaboration in terms of teamwork or how to make your games better? Square-Enix: As we were recording with the Surf Coasters, they pressed a driving atmosphere, so that translated to our work in the game. IGN: How has the collaboration between the Surf Coasters and Gainax been so far? What have been some of the difficulties that you have experienced? Square-Enix: We didn't have too many difficult issues with the company they were all very easy to work with. To return to his original world, he has to save this different world. IGN: Could you tell us a little bit about how the storyline in the game? Square-Enix: The main story is that Musashi is summoned to a different world. IGN: Would you be able to combo special techniques together? Square-Enix: No, you won't be able to do that in this game. But we have plans to add more, of course. IGN: How many techniques will Musashi be able to learn throughout the game? Square-Enix: We will have about 20 techniques in the game. It's has more of an action title this time. IGN: Will the day and night cycles from the first game be in Samurai Legend? Square-Enix: No, not in this game. ![]() IGN: Can we expect to see characters such as Kojiro returning to the series along with Musashi? Square-Enix: We have some of the returning games in this title, but we can't name them right now. IGN: Does that mean we might see a different style Musashi in a different game, or would you keep it for a new game? Square-Enix: Nah, we can't think about that right now. IGN: Could you explain the reason for changing the art design of Musashi so drastically from the PSOne game to the sequel? Square-Enix: To fit the current age audience that we would like to show the game to. Square-Enix: We have been thinking of releasing a new Musashi before, but there was some kind of business issue that didn't let us do it, but now we have the change to make it. IGN: First, why you has Square-Enix decided to make a Musashi sequel now, so many years after the first Musashi game on the PlayStation.
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